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Product category: Intellectual Property Cores
News Release from: Imagination Technologies | Subject: PowerVR MBX
Edited by the Electronicstalk Editorial Team on 03 February 2006

Games benchmarks show off core's
graphical prowess

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Imagination Technologies is the first company to announce official and certified performance results for the independent 3DMarkMobile06 benchmark application developed and certified by Futuremark.

Imagination Technologies is the first company to announce official and certified performance results for the independent 3DMarkMobile06 benchmark application developed and certified by Futuremark 3DMarkMobile06 is an independent and demanding performance benchmarking application measuring the 3D graphics capability of mobile devices

3DMarkMobile06 is the only product designed specifically to benchmark system-level performance of next generation OpenGL ES 1.0 and 1.1 enabled mobile devices.

Imagination has released these first certified benchmark results, under both Linux and Symbian operating systems with OpenGL ES1.1, using a member of Texas Instruments (TI) OMAP 2 platform, the OMAP2420 application processor, with PowerVR MBX running at 50/66MHz (Symbian/Linux) and the CPU (ARM 1136) running at 300/266MHz (Symbian/Linux).

Measured system performance on TI's OMAP2420 processor exceeds 37 frames per second on Game Test 1 for both operating systems.

The better than real-time results for the Game Test and other measurements in the benchmark results on this mobile platform demonstrate the uniquely efficient architecture and SoC tolerance of PowerVR MBX, which enables the delivery of high system-level throughputs without the typical loss or overheads that occur in system integration with other graphics solutions.

The Game Tests in 3DMarkMobile06 are designed to stress mobile system hardware to the maximum, going several steps ahead of the current generation of mobile games.

PowerVR MBX, Imagination Technologies' groundbreaking graphics technology, with its highly efficient and low-bandwidth architecture, has now succeeded in bringing console-class gaming to the mobile world.

Says David McBrien, VP Business Development, Imagination Technologies: "We are confident that our 3DMarkMobile06 results represent the highest level of real system performance available today on mobile embedded devices for the wireless market".

"TI's OMAP2420 processor incorporates both the PowerVR MBX and VGP coprocessor, licensed from Imagination Technologies, enabling console quality graphics on mobile phones".

Imagination's PowerVR MBX graphics architecture, which offers extensions to OpenGL ES 1.X features, delivers massive triangle and fill rates along with full 3D features such as skinning, FSAA, curved surfaces, per-pixel lighting and texture compression.

Previously, the quality of mobile games has been limited by the processing capacity of the mobile phone platform.

TI and Imagination addressed this limitation by including the horsepower of Imagination's embedded PowerVR MBX 3D engine in TI's OMAP 2 platform.

The OMAP 2 platform also includes the fully programmable PowerVR VGP vertex processor which efficiently offloads graphics calculations from the CPU.

Says Avner Goren, Director of Marketing, Texas Instruments: "TI's OMAP2420 processor is the performance leader for mobile 3D graphics and its market-leading credentials are thoroughly reinforced by these benchmark results".

"PowerVR MBX is a high-performing core that offers a well-balanced graphics choice in today's high-end processors".

Futuremark, with over eight years experience developing 2D, 3D and system benchmarking applications, understands the need for unbiased performance measurement of mobile graphics hardware.

With the release of 3DMarkMobile06, mobile hardware developers, manufacturers and reviewers now have the first benchmark intended to provide accurate, consistent performance measurements of embedded graphics solutions.

Says Tero Sarkkinen, Executive Vice President of Sales and Marketing, Futuremark: "3DMarkMobile06 features future workloads and game programming technologies that consumers will run in next-generation mobile 3D hardware".

"Prior to the availability of a workload based benchmark the industry has had to rely on unsubstantiated marketing claims and highly theoretical performance specifications, rather than actual real-world performance results".

"Our benchmark enables Imagination Technologies to substantiate its technology's performance level".

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