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Reference Designs
News Release from: TTPCom | Subject: GSM World Congress
Edited by the Electronicstalk Editorial
Team on 15 January 2002
It's all in the game in Cannes
TTPCom reckons it will set the new benchmark for quality and realism in games with the launch of the first complete handset design to implement its Wireless Game Engine (WGE).
TTPCom reckons it will set the new benchmark for quality and realism in games for mobile handsets at the GSM World Congress, with the launch of the first complete handset design to implement its Wireless Game Engine (WGE) To mark the occasion, TTPCom is offering a prize to the visitor achieving the fastest time on the mobile racing game running on the handset
This article was originally published on Electronicstalk on 19 Feb 2002 at 8.00am (UK)
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Java-enabled GPRS now available in Cannes
TTPCom and esmertec will demonstrate technology for high-speed Java-enabled mobile phones and other wireless devices at the 3GSM World Congress in Cannes from 19th to 22nd February.
GPRS designs keep manufacturers in touch with 2.5G
New at the 3GSM World Congress in Cannes is a range of GPRS handset and wireless module designs which provide the a fast time to market - from "tailored design" to volume manufacture.
On stand A3 TTPCom will also show its Bluetooth-GSM integration solution, and examples of its GPRS technology implemented in fully launched customer products.
The TTPCom In Touch handset design, to be launched at the GSM World Congress, is a fully featured triband GPRS handset, suitable for high- volume production utilising a customer's own brand.
The In Touch handsets on show at Cannes will be specially optimised for playing wireless games, by using TTPCom's Wireless Game Engine technology and by providing additional dedicated game keys.
Further reading
Novel display adds depth to handsets
TTPCom and display specialist Ocuity are demonstrating novel 3D display technology on TTPCom's stand at the 3GSM World Congress in Cannes.
Java-compatible platform for GSM networks
TTPCom has announced an integrated software solution that brings Java technology to GSM, GPRS and 3G mobile phones and wireless devices.
Wireless game features will include a high- quality colour screen that is fully able to do justice to the latest sophisticated games, and a user interface that allows console-style play.
In Touch implements the WGE, a major breakthrough in mobile gaming, which supports heavy graphical manipulations and multilayered graphics with chromakey transparency as well as optimised blit, zoom, rotate and scale functions, from a footprint of just 40Kbyte.
The software development kit (SDK) for WGE is in the public domain, and over 200 downloads have already taken place.
Also at GSM World Congress, TTPCom will be demonstrating its two-phase strategy for making Bluetooth a viable mass-market technology for inclusion in low-cost cellular handsets.
Phase 1 allows cellular handset manufacturers to add complete Bluetooth functionality to their devices through a simple software upgrade to the TTPCom GSM/GPRS stack plus an interface to any of the standard Bluetooth chipsets currently available.
This provides an easy prequalified solution that will work with both today's Bluetooth devices and with the cost and power reduced Bluetooth solutions of tomorrow.
Phase 2 for silicon companies will deliver a pre-integrated dual mode Bluetooth GSM/GPRS baseband hardware solution that allows all of the GSM/GPRS and Bluetooth software to run on the same embedded processor.
In this case the additional system cost for Bluetooth is expected to be well below $5.
Also on the TTPCom stand will be the first consumer-ready devices to implement the company's GPRS solution.
These include a range of wireless data products developed by Novatel Wireless and the RIM BlackBerry wireless email solution, both of which are available on the BT Cellnet network in the UK.
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